BLOOD RUNS COLD

Here are some environments from the mobile game Blood Runs Cold, developed and published by Bigpoint. I worked together with my team to make this Hidden Object game using 2.5D projection workflow.
As an environment artist on this project I learned about technical aspects of the environment creation. Due to the pipeline we had to face during the development many challenges but thanks to the team effort we made it. I was responsible for designing scenes by creating the blockouts of the scenes to support narrative, item placement and technical aspects of the workflow. Lot of technical tasks I had to take care too, such as setting the camera system for the scenes or converting the them into 2.5D using an in-house developed projection workflow. But also had to take care of paint textures of scenes or 3D objects using PBR workflow.